If you got there in time you blasted off the station and repeated the three modes for the next, against tighter-timed and more numerous enemies and obstacles. Touch the reactor and a countdown started, during which you had to make your way to the escape pod. Each life gave a single shield that would save you from 3 projectiles or one collision, though never from falling through electric screens.īasically you had to learn the timing of various obstacles and booby traps in order to make your way through to the reactor. You could jump some height, but for free motion you needed the antigrav boots. You were in a gravity field, so you fell anywhere there wasn't floor often right over electric deathtraps. the maze within the target level itself.Įach level was an enemy space station you had to clear.a Galaga-style skirmish followed by a very quick "landing" during which you appeared already falling fast and had only enough time to apply one left/right course correction to land on a small target platform.a Breakout-style 3D maze through which your ship was thrust at increasing speed.This knob had a large mass so that it could be slapped hard for high acceleration. This was fairly moot since the game was so hard few people got anywhere near the end.Ĭontrols consisted of two buttons for jump and shield (no fire!) and a freewheeling rotary knob for left/right. Atari's Major Havoc is a cult classic among arcade game enthusiasts.
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